The World Economic Forum has ordered government’s to roll out
‘Metaverse passports’ which they say will be mandatory for citizens who
wish to participate in society in the near future.
On March 12, the World Economic Forum released a new memo titled, Metaverse Identity: Defining the Self in a Blended Reality which is aimed at exploring the need for a mandatory “metaverse identity”. The document, written in partnership with the firm Accenture, calls for “collaborative, interdisciplinary strategy to navigate identity challenges”.
“The metaverse, poised to redefine the internet, intertwines the
digital and physical, emphasizing the pivotal role of “identity” in
shaping immersive, human-centric experiences,” the memo states.
Activistpost.com
reports: The WEF report features insights from 150 “global experts”,
including executives from Amazon, Microsoft, PayPal, Sony, LEGO, Meta,
Magic Leap, Mastercard, Walmart, Qualcomm, and Google. Other
contributors include representatives of The Atlantic Council, the U.S.
National Institutes of Health, the United Nations, Council of the
European Union, European Council, Australia, and the United Arab
Emirates Government.
The new report is building off an effort launched by the WEF in May 2022 known as the “Defining and Building the Metaverse Initiative”. The WEF says this initiative is focused on an “integrated approach to the development and governance of the metaverse”.
As is typical with WEF reports, this one is replete with the usual
buzzwords about the need to build a metaverse that is “responsible,
equitable, inclusive, diverse and accessible”. The WEF also pays lip
service to protecting privacy in the metaverse.
“As the convergence of extended reality (XR) technologies blur
the boundaries between physical and virtual worlds, it becomes
imperative to address the topic of “identity” to ensure an inclusive,
equitable, accessible, secure and privacy-preserving metaverse,” the report states.
In regards to the metaverse, the WEF’s version of equity and
inclusion is about ensuring that each person has the opportunity to
create a digital avatar as realistic or cartoonish as they prefer. They
claim that the key to redefining identity systems is “creating
inclusive, diverse digital presentation in a new medium… that may mirror
real-world aspects of identity or embrace entirely new, imaginative
forms”.
However, when we take a closer look at the nature of this “blended
reality” we can see that the WEF is describing the same future dystopian
vision promoted by WEF Founder Klaus Schwab under the name the 4th
Industrial Revolution, or, more recently, The Great Reset.
In a section titled “A story about metaverse identity” the WEF offers a vision of one future:
Morning sun filters through the blinds as future-you rises from
bed. Your virtual assistant, sensing you’re awake, runs your
pre-scripted morning wake-up routine. The companion authenticates you –
not just from a password but from your unique voice pattern.
Once you are verified, it runs the routine you’ve requested and reads
out both your personal schedule and your work calendar; then, it
prioritizes, summarizes and shares messages that were sent to your work
email overnight. This morning’s read-out puts you in the right mindset
to tackle an early meeting in the office.While prepping for your day, you put on your smart glasses, and
they display a message from your mother. You consent to opening the
messages, and rather than her text showing, her digital avatar (a close
likeness to her real self) appears beside you in AR, relaying the
message about a change in dinner plans. Using your smart mirror – and AI
filters to make you more presentable so early in the morning – you send
a video reply. Meanwhile, your virtual assistant updates your itinerary
for the evening and schedules an autonomous vehicle to pick you up after work to drive you to dinner.Throughout your day at the office, your smart glasses serve a
dual purpose. They bring the work-from-home employees into the meeting
room to improve accessibility. Additionally, when you speak with
colleagues, real-time data overlays provide context – real-time
subtitles, recent emails exchanged, upcoming shared events or even
mutual contacts – aiding in smoother communication. All this is made
possible because your co-workers have given tiered permission access as part of their professional digital identities.
While this sci-fi future may sound exciting and harmless, the reality
is much darker. As we have highlighted in previous reports on The Great
Reset, the WEF has been promoting the idea of the 4th Industrial
Revolution for years. The 4IR was first announced in 2016 by WEF Founder
and Chairman Klaus Schwab.
It is in this potential future that the WEF says we will all be using
autonomous vehicles (as opposed to personally owning a vehicle); robot
assistants powered by Artificial Intelligence; drone delivery of food
and other items; and using virtual headsets, contact lenses, or implants
where we interact with augmented, virtual, and so-called extended
reality systems. All of this would be powered by 5G and 6G networks.
Of course, what the WEF leaves out is that the creation of this
alleged utopia will involve the loss of privacy, freedom of movement,
freedom of speech, and, ultimately, individual liberty.
Not only does the WEF and their ilk assume that the people of the
world want to live in a “blended reality”, but the push towards this
digitization and tokenization of the physical world is likely to have
the effect of further separating humanity from our physical reality.
At one point the report acknowledges that “unfettered augmentation”
may “incidentally promote reality dysmorphia and/or
depersonalization-derealization disorder (DPDR)”. It notes that research
on DPDR has shown feelings of detachment in VR, with the technology
blurring the lines between objective reality and virtual reality.
“Some individuals might find it difficult to integrate their
online persona(s) with their real-world self, leading to struggles in
self-perception and understanding,” the report warns. “Virtual
environments might further reinforce or aggravate existing feelings of
unreality, contributing to a cycle that further entrenches the
disorder.”
Without a hint of irony, the WEF report also suggests that pushing
people further into the digital world with the creation of a metaverse
identity is a “means of crafting digital belonging and presence”.
The WEF says a metaverse identity “extends beyond a tangible human to
include digital entities”, such as simple text-based chatbots to
complex, human-like avatars and photo-realistic digital doppelgangers,
or digital replicas. The WEF claims that a “metaverse identity connects
and anchors a person to the physical and virtual world”.
Digital Identity is Central to the Metaverse Digital Dystopia
About half way through the report it becomes clear that at least one
goal of the document is to further the push for digital identity
programs. The WEF report makes it clear that the virtual world is yet
another area where the public can be encouraged to participate in
digital ID systems and the overall digitization of humanity. The WEF
says a metaverse identity “highlights that the movement of a person’s
identity – across digital and physical spaces – makes identity central to the future of the blended world”.
As TLAV has extensively reported, there is a concerted effort to
corral the world into digital ID systems by groups like the Better
Identity Coalition, the Thales Group, the European Union, and the United
Nations. These systems are promoted under the guise of helping the
“unbanked” of the world, speeding up healthcare, protecting the
environment, or simply as a means for entertainment and convenience.
However, the use of digital ID’s stored in digital wallets with digital
money controlled by governments or corporations will be the end of
privacy as we know it.
The report also discusses what they call the “identification gap”,
which they describe as the “number of individuals who do not have a form
of ID”. The WEF claims this ID gap is an important reminder that as
“society progresses into the digital era” efforts should be made to be
“inclusive and mindful of those who, by choice or circumstance, remain
outside the formal bounds of identification”.
Still, although they appear to acknowledge that not everyone is going
to be interested in a digital metaverse identity, the report notes
that, “Metaverse identity is integral to future internet interactions”.
They also note that the choice to opt out of digital identities could “negatively influence social mobility in physical worlds, given the reliance economies have on digital platforms”.
This could be an admission that while the metaverse and a blended
reality might be optional and voluntary in the beginning, over time the
technology could become vital for everyday life just as smart phones and
credit cards have become for billions of people.
The WEF also notes that whether or not you want a metaverse identity,
you may have already left behind a “collection of digital crumbs that
accumulate to form a metaverse identity”. The WEF claims that because
the metaverse is “an extension of and an evolution of today’s internet”
anyone can have a metaverse identity composed of “a photo, a Facebook
profile, a Reddit account, a picture, an IP address, a gamer tag,
digital wallet address” etc.
Inferred Data About Your Real Physical Life
The World Economic Forum also makes it clear that their vision of the
metaverse identity is connected to an individual’s actions in the
physical world.
“Metaverse identity extends beyond possessing an avatar and encompasses an individual’s behaviours, preferences, movements, actions and decisions made
in digital realms – whether they be AR, VR, MR, 2D webpages or
something else,” the report states.”Given this potential traceability
between an individual’s identity in the digital world and their
“real-life” identity in the physical world, stakeholders should consider
the tension between privacy, safety, regulation, and individual
identity choices.”
The report says metaverse identity will go beyond traditional ID, and
extend “into the intricacies of an individual’s behaviours, actions and
choices”. The report notes that the way an individual speaks, including
unique tonal inflexions or cultural idioms, or a person’s “distinctive
movements” will “offer insights into their background and upbringing”.
The WEF says these attributes can generate what is known as “inferred
data”, which derives insights by using pattern recognition within data.
The WEF acknowledges that when combined with AI or machine learning
this “sophisticated analytical process” can examine “seemingly unrelated
behaviours, actions and choices” to draw meaningful conclusions about a
person’s preferences, background and, even, intentions. The report
points out that a 2020 study suggests that five minutes of VR tracking
data can produce “information that can identify a user out of a pool of
511 people with an accuracy of 95.3%”.
It’s not hard to imagine a situation where governments, corporations,
or insurance companies pay for access to this “inferred data” only to
use it against a citizen, client, or potential customer.
The report itself states that this data could be used to decipher a person’s “real-world identity or preferences” and used for “targeted advertising or other purposes without their consent”. It states that governments might use inferred data for “surveillance, monitoring dissidents or suppressing certain groups without their active consent”.
Further, the report says this “level of data aggregation and data
processing of identifiers and quasi-identifiers” may allow profiling
people in “ways individuals did not intend or anticipate when onboarding
to environments or experiences”.
The History of the Metaverse
The term metaverse was originally coined in the popular science fiction novel Snow Crash. In Snow Crash,
the main character, Hiro Protagonist, exists in a futuristic landscape
where people hop in and out of the alternative universes made up of
augmented reality and virtual reality.
While Snow Crash isn’t the first or the only novel to
imagine an alternative reality where humans use technology to interact
with a virtual world and the physical world augmented with heads up
displays, Snow Crash was the first one to use the term Metaverse. From Snow Crash:
“So Hiro’s not actually here at all. He’s in a computer-generated
universe that his computer is drawing onto his goggles and pumping into
his earphones. In the lingo, this imaginary place is known as the
Metaverse. Hiro spends a lot of time in the Metaverse.”
Despite the utopian promises from the WEF and Meta (formerly
Facebook) executives, there have been numerous critics of Meta CEO Mark
Zuckerberg’s plans to shift the public from actual reality to a
simulated virtual reality. Tom Valovic at CounterPunch described the Metaverse plans in the following way:
“I want to be careful not to mince words in describing what this
technology coup is really all about: nothing less than an attempt to
fabricate an alternate “reality” other than the physical one we now
inhabit. This new reality can be accessed, of course, only by paying
customers and those in a position to afford and understand it. It is a
technology designed by elites and for elites and implicitly leaves
behind much of humanity in its wake.”“The metaverse appears to be part of a larger effort to implement
technocratic governance and dovetails nicely with the agenda of the
World Economic Forum (WEF). This organization is the official mouthpiece
of the billionaire class.The first wave of transhumanism’s new invasiveness will come with
so called wearable devices i.e., headbands, virtual reality glasses,
body attachments, skin implants, and others. The next phase will be an
attempt to physically wire our bodies into an electronic alternate
reality where privacy and individual autonomy will be nonexistent.”
Valovic is correct in his estimation of the WEF vision. For the
billionaire class and their puppet organizations, including the WEF and
the United Nations, the Metaverse offers up the potential to commandeer
all life into digital prisons where the people can be charged for
services and products in the digital realm. Also, the public will likely
be fed the narrative that being in the Metaverse is better for the
planet, or that there are no viruses to fear in the Metaverse. Of
course, the potential for a digital virus to infect the hardware and
software of the Metaverse — as well as the minds jacked in — is more
than a little terrifying.
With the understanding of the true plans and intentions of those
driving humanity towards theMetaverse, it’s not hard to imagine a world
which reflects something akin to the 2009 Hollywood film, Surrogates.
In the film, Bruce Willis plays an FBI agent investigating a death
involving a surrogate, humanoid avatars that people choose to live in
rather than their own bodies. While in Surrogates the avatar is
an alternative physical being, in the Metaverse the avatar is a digital
being. Regardless, the end result is that most people choose to live in
their Surrogates rather than in their real human bodies. Is this what
we will see with the Metaverse? Time will tell.
If the Technocrats have their way, we will have a physical world made up of smart cities where you will own nothing and be happy, with privacy and individuality a thing of the past.
The smart cities could potentially lock people in their homes and
shutdown essential services during Climate Lockdowns or flare ups of
the latest COVID variant.
Meanwhile, in your smart home you could ignore the problems of the
physical world by wearing goggles, contact lenses, or, eventually, an
implant that plugs you direct into the metaverse. With the people of the
world safely tucked into their digital beds, the Technocrats could
complete their total takeover of natural resources, the economy, and humanity itself.
(Article by Sean Adl-Tabatabai republished from ThePeoplesVoice.tv)
Click this link for the original source of this article.
Author: Planet Today
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